
VR Zombie rush for Assembly Summer 2016 Game development competition
* Update 1

Requires:
* SteamVR installed
* HTC VIVE

Info:
In this game you have to kill all zombies before they eat you. Fist type succubus born after every 10 kills. If you kill it you can restore your health but it also do double damage. Second type succubus is spawned every 50 kills. This will almost onehit kill you but if you kill it you will get full health.

Woman breathing starts when enemy is on 40 meters

You have one flash light and gun. Gun reloads with grip button and trigger shoots. Flash light turns on off by clicking controller pad.

Spacebar toggle directional light. This was planned to use when recording game play for screen.

This was my summer vacation project. It took about three weeks coding and testing (first release to PMS). So in final release it should be around four weeks. I'm not sure will I continue this project after Assembly. You can give comments to me in IRC (limba@IRCNet).
  

TODO list:
[ ] Wave system
[ ] Ammo packs (Now infinite reloads)
[ ] Batteries (Now can change batteries when penalty time is over [not visible: 20s])
[ ] House models
[ ] Screams when bite
[x] Zombie audio samples
[x] Succubus Audio

Bugs:
[x] Zombie collider. Now need to hit outside from collider. Problem with small play area and eating zombies.
[ ] Finetune succubus


Programs used
- Unity
- MS Visual Studio 2015
- Fuse 1.3 + Mixamo autorig (Now Adobe)
- Shade 3D v15e

Assets from Unity asset store
- SteamVR
- Horror Audio Bundle
- Succubus Twins Character Pack
- Props Animations
- Painterly Terrain Textures
- Some free models from Rakshi Games 

Coding: Juha Linna
